To create these things, you need a game (it's more like a simulator, to be honest) called
The Movies. It simulates running a movie studio. You start from the 1920's, making really short, silent black-and-white films and continue through the years, hiring stars and directors, creating scripts (or getting scriptwriters to do them for you), winning awards and shaping your studio into something wonderful. The game/simulator ends eighty years later in 2005 where you can either start again or continue playing. The cool thing is, real-world events (such as World War II and Saddam Hussein's rise to power) will change the public's interests in different genres. There's also a Sandbox mode that allows you to do practically anything you want. And yes, Ray, it
is a lot of fun!
I ripped some voices and music from other games for my movies. For AtCoW, I couldn't find any suitable voice clips for the conversation at the start, so I left it 'blank'. The voices and music track for the battle are the ripped audio pieces. The rest are in-game. It's sometimes better to put in your own sounds and music, since some of the game's sounds are pretty low-quality (much like a lot of the scripts created by your scriptwriters).
If you want, I could upload the stupidest, most incoherent pile of random funnyness ever created by my 'experienced' scriptwriters (seriously, their experience was really high)!
Breath of Despair is actually a remake of something I made the first time I played the game. The game stopped working due to a registry key changing from '0' to '1'. For some reason, the game wouldn't load properly; all I'd get would be a black screen with audio. That sucked.
Well, now it's working and (almost) everything's dandy.
